Age of Worms

The chase to recover the prisoner's and an unexpected ally

The group has left the Hold and has forced themselves through the marsh to try to recover the prisoners taken by the lizardfolk to their lair. The group battles denizen’s of the swamp while they push through the night trying to catch up to the lizardfolk.

They find themselves breaching the lair to almost die to a harpy and an assassin vine. They recover and find an unusual ally and defeat two powerful leaders in their rescue mission.

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