The party awakens in the cairn and Korrh and Bose slumber past the time of waking. Korrh resists waking up and Tanner, Corymr, and Arrithis decide to forage for food and spell craft items. They leave the cairn and head north to look for food. Tanner hunts for any animals or game that could be hunted without success. Corymr locates a cave that has various mushrooms that interest him as well as Arrithis. They enter the cave trying to find more mushrooms and find mysterious tracks going into the cave. After following the trail, they enter a room with orange glowing stones.
While investigating the stones, they are attacked by drakes in the cavern. Tanner and Corymr are able to scramble to high ground prior to the attack, unfortunately Arrithis is trapped below. Battle ensues and Arrithis is vastly outnumbered with Tanner trying to heal him while fighting and Corymr decides to go down and help his companion on the low ground. Corymr is quickly flanked and sprayed with orange acidic liquid and falls in battle. Rage and sense of loyalty overwhelms Arrithis and he fights with renewed fury. Meanwhile, Tanner casts a spell of sanctuary around Corymr and channels positive energy to revive Corymr. This allows corymr to arise without any attacks by the drakes and together fighting as one are able to kill the drakes.
Tanner collects the blood of the drakes, and the group breaks some of the glowing stone and returns to their friends in the cairn. While returning to the cairn they see another set of adventurers from a distance searching as well for something. However, when the group returns outside, the other adventurers are no where to be seen.
The group with Korrh and Bose, travel back into the cairn decide to explore the wind corridor with the face. They pass through the mouth of the face, leaving Korrh to guard the entrance and walk across a wooden beam over a pit filled with metal cannonballs. Approximately half way across the beam, metal cannonballs shoot across the room hitting several of them and knocking them to the ground. A large grick appears and is quickly destroyed by the party with relative ease. They hear a childish voice taunting them and giggling throughout there trials in this room.
Korrh suddenly moves into the room and talks in a dialect that is not his own, but is spoken in common. He speaks of his silly adventure into this very room and being killed in the trap and cursed to stay within the room until his bones are reunited with his family. He also speaks of great room past the door at the far end of the room and his willingness to open the door if they place his bones back with his family.
The group quickly figures out that Korrh had been taken over by some outside force and asked the being to show himself and go through the door to prove he would be able to do so. Alastor Land appeared out of Korrhs body with his ghostly form and proved he would go through the wall. The party found his bones in the pit and left the cairn following his directions to the farmstead.
Once at the Land farmstead, they found 3 graves dug up and tracks showing it was recently done and one person did not return with the grave robbers when they left the area. The party followed the tracks up to the farmhouse where they found a mother owlbear who attacked immediately as she was protecting her only cub remaining. The party found a human arm with tattoo that was identical to Kullen’s forehead tattoos. The group decided to return to the Feral Dog to talk with Kullen. Corymr befriended the baby owlbear and took him with him.
At the Feral Dog, Kullen and his lackey’s were in a foul mood and were voicing their upset with both Filge as well as their boss, Balabar Smenk. Bose, Arrithis, Corymr and Tanner tried to befriend them for information and found that they did infact remove the bones from the farmstead for the necromancer, Filge. They also reported they helped him move in and that he had an illusion to hide his worshop in the observatory. After all the information was obtained, Bose sang a song that lulled some of Kullen’s group and he attempted to steal the wizard’s spellbook. Unfortunately, he was seen by Kullen. Before the group could react, Bose cast a sleep spell that put three of the four asleep and they were quickly dispatched by the party. They decided to return to their respective rooms, inns, etc. and would meet in the morning to visit Filge.