Age of Worms

Leapin Lizards!

The party has returned to Daggerford to meet their new companion, Razek and his buddy Karl’. Marzena, the group, and Allustan discuss the findings with the lizardfolk and Allustan recommends going to Waterdeep to meet with an old fellow wizard named, Eligos. The group, left and had another drink with dwarves and defeated owlbears. They enter Waterdeep to defeat a chimera that broke out from his cage. They find an unusual guide and talks with Eligos. They, decide to stay at the Crooked House at Eligos’ suggestion while Eligos looks up information in the great libraries.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Part 6:

Part 7:

View
Pop goes the Egg!

The party has rested after the fight with the lizardfolk king. They setup an accord with the lizardfolk and the party and hope to forge a new lasting relationship between Waterdeep and the denizen’s of the Lizardmarsh. First, they have to remove all ‘protections’ placed by Ilthane around the lizardfolk’s eggs. They travel down into the depths of the egg chamber to find draconic kobolds ‘protecting’ the eggs. They destroy the kobolds only to find that the dragon egg is not what they expected. They then take time and chances to try to save the lizardfolk eggs. Finally, they return to Baron Criam’s Hold to fight creatures in the cellar and lose a good friend an comrade. Arrithis decides to stay on as the commander of Baron Criam’s Hold with Marzena and the soldiers within the Hold.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Part 6:

Part 7:

View
The chase to recover the prisoner's and an unexpected ally

The group has left the Hold and has forced themselves through the marsh to try to recover the prisoners taken by the lizardfolk to their lair. The group battles denizen’s of the swamp while they push through the night trying to catch up to the lizardfolk.

They find themselves breaching the lair to almost die to a harpy and an assassin vine. They recover and find an unusual ally and defeat two powerful leaders in their rescue mission.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Part 6:

Part 7:

View
The siege of Baron Criam's Hold

The group decides to take guerrilla tactics to gain entrance into the keep. When they arrive they find that things are grim within and with the loss of half the garrison as well as the death of the keep’s commander. The war mage they were sent to meet has been taken hostage by the lizardfolk.

Dawn comes and the siege continues. The group is able to fight off the forces and destroy the lizardfolk’s leader and capture their second in command. After discussion with her, they plan to go to the home of the lizardfolk.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

View
Demon, corrupt mayor, and new found friend and ally

The group makes their way out of the temple to find the way barred by the Ebon Aspect, demon of the three evil gods. After dispatching the outsider, they reconstruct the elevator and meet with Allustan. They plan to travel with Allustan to protect him to the Baron Criam’s Hold to meet with one of his old mage friends.

They decide to inform the Mayor of Daggerford of the evils of Balabar Smenk and Ragnolin. The meeting doesn’t go as planned, and they feel the Mayor is evil and in league with the evil mine managers. They find out that there is a large bounty on their heads and they leave town immediately with Allustan. They travel to Baron Criam’s Hold only to find it under siege from the lizardfolk from the Lizard’s Marsh. Allustan uses his teleportation scroll to return to Daggerford for reinforcements as the group decides how to proceed with this new revelation.

Part 1:

Part 2:

Part 3:

Part 4: (Audio only, video was corrupted)

View
Door number #3 is opened, only to find themselves surrounded and trapped in the pit of doom!
Episode 10

Our fellow adventurers have destroyed two of the three branches of the Ebon Triad. They last left off with destroying Garrak, the priest of Bhaal in the grimlock caves and opened the door to the temple of Bane, quickly dispatching 10 skeleton guards. Tiefling’s then appeared to the south.

This is were we left off (sorry Episode 9 is delayed, major sound editing issues):

Part 1

Part 2

Part 3

Part 4

Part 5

View
Time for door number 2. Ranged combat and Arrithis' breath taking experience
Episode 8

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

View
Kenku, Kenku, Kenku... and more necromancers?
Episode 7

Part 1

Part 2

Part 3 (video was all messed up, so audio with pictures. Sorry everyone)

View
Smenk, Ragnolin, and Bird creatures... oh MY!
Episode 6

Part 1


Part 2

Part 3

Part 4

Part 5

View
Return to Old Observatory and Filge
Episode 5

Part 1


Part 2

Part 3

Part 4

Pat 5

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.