Kuluth-Mar Visions

Initial Vision

The ruins of Kuluth-Mar seem to be suffused with a strange taint that hovers just beyond the edges of reality. Like an oily stain spreading over a pool, a vision wavers in the air. Within the tainted energy is a man seated on a great throne made of green stone. He wears ornate plate armor, and a black circlet rests on his brow. Both the circlet and armor are adorned with silver symbols—an overlapping skull and scythe.

The vision expands, widening its scope to reveal that the throne is located at the apex of the large ziggurat and in the shadow of the spire. The spire itself gleams with flashes of white light, and at its peak is balanced a fifteen-foot-tall black stone monolith shaped like a trapezoid. Around the ziggurat spreads a thriving city, its streets paved in white stone, its buildings painted and whole. Thousands of figures have gathered in the large open plaza that surrounds the ziggurat, all facing the figure seated at its center.

Their cries are a rhythmic chant (‘Kyuss’ over and over), surging like waves on the monolith’s shore. As these cries rise in volume, threatening to shake the jungle apart, the vision fades and is replaced by the ruined city of today.

Top of Spire

The strange dark stain in the air wavers and then grows solid. The peak of the Spire of Long Shadows is restored, and affixed to this peak is a fifteen-foot-tall, three-foot- thick trapezoid-shaped pinnacle of black rock, ten feet wide at the base and five at the peak. The monolith (The shapes writhing inside the monolith seemed to be made of worms—worms arranged in the shape of an enraged face) of stone shimmers and vibrates with waves of energy, and something strange and horrible writhes inside its nearly opaque interior.

Suddenly, a brilliant red wall of scales fills the view, and there’s a terrible sound of crumbling stone. In an instant, an enormous red dragon (Dragotha) is winging away to the north. The spire’s peak is in ruins, and clutched in the dragon’s talons is the monolith. The vision fades, and the dragon and its prize are gone.

The Gift

The ruins of the room waver and fade, replaced by a well-equipped torture chamber. Wailing victims strapped to horrific devices hang in the background from chains. In the foreground stand two figures. One is a handsome man dressed in flowing robes. Facing him is a strange, six-armed creature (undead spell weaver) that looks as much insect as it does humanoid.

The insect creature’s eyes are hollow sockets containing a pinpoint of light deep within. Its flesh is rotting and festering, and the green robes it wears are old and moth-eaten. The creature wields a long green crystal rod in one hand, a cruel hooked rod in another. In two other hands it holds a jeweled gold box that it presents to the man, who takes it and sets it upon a table. He opens it and, using a pair of iron tongs, withdraws a writhing green worm (Kyuss worm). The man’s expression changes to one of exaltation as he looks upon the worm… and then the vision fades.


The chamber wavers and shimmers, and suddenly a human man appears at one of the desks nearby. A strange gray-skinned humanoid creature with six arms stands at his shoulder. The man studies a collection of worn and pitted bronze disks arrayed on the desk before him. Faint etchings adorn the plates, and it seems as if the alien figures and symbols writhe together at the behest of some sinister will. The gray creature points to one of the plates, and a look of sudden comprehension blooms on the man’s face. The man, the creature, and the plates then fade away, and are gone.

Kuluth-Mar Visions

Age of Worms Artrem